- The Butterfly Effect – With over 15 different endings, every action you take will cause a chain of events to occur, allowing for multiple outcomes and replay-ability. Every action has a reaction and the following consequences open up new paths to explore.
- Weapon Customization and Abilities – Craft your own unique weapons from over 200 different parts and materials, creating the ultimate weapon that suits your taste and fighting style. Create lethal blades, spears, pole axes and more while discovering new abilities and skills with increased use. Become a master of one or of many. The choice is yours.
- Reward System and Samurai Rating – Performing different feats will reward a player with Samurai Points and a Title, which in turn will unlock new features and characters within the game. Fight honorably in the way of the samurai, live your life as a bandit or strive to uphold the government. These choices will net different points and values, encouraging multiple play to unlock everything.
- The Pen Can Be Mightier Than The Sword – Fight your opposition with force or take the diplomatic route, using subtle gestures like the unsheathing of your sword. With an extensive dialogue tree, weapons combo system and more, this hybrid title delivers on multiple fronts.
Product DescriptionThe consequences of your actions will determine your fate. Choose to fight along side good or evil during the tumultuous time of the Sengoku era and carve your name into history. Become a hero or become infamous. The choice is yours. Take the role of a samurai and choose your own path blazing a trail of honer loyalty and respect or one of villainy corruption and greed. The canonical series best
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The manner of samurais 3 rests on a rack beside the plays like MGS4 and 2 unexplored, but on won& #039; T for a long time. Some d' between us would like to see the d' kind; immense and impassioned effort of MGS4 or 2 unexplored put in a play with samurais or a protagonist of ninja. Forum for Assassin& #039; faith of S and Assassin& #039; faith 2 of S often suggests this point, and discretion in MGS4, 2 unexplored, and the sets of cells d' glare makes me and d' other wish quelqu' one could manage something similar to reinvent Tenchu. I point out l' tenderly; bad fencing in blade 2 of Bushido, and await with interest a play d' open-world on the modern systems which allowed such a decisive consequence. Naturally, GTA4 also shows us which radical possibilities exist for environments d' open-world on the systems current-GEN.
Reviews of the ignored sites of confidence, j' jumped on a copy of goldbox in the manner of samurais 3, hoping that the protagonist samurai and the & quot; sandbox& quot; l' arrangement would be enough. Short, inept, ugly – manner of samurais 3 doesn& #039; T benefit from its popular protagonist or his popular arrangement. If you want a play which puts to you in shoes samurais and which allows you to choose your development and reputation as a professional, you can l' ouvrer in your spirit while playing d' other plays, you can await a pensive and modern play which does just that, or buy this play which is a truly pathetic attempt.
Primarily a wasting d' money. I& #039; m considering the pizza pies and beer that j' missed by buying this disorder.
Estimate: 1/5
I’ve played WOTS2 and although it was great at the start, the time limit and strange save system drove me crazy that I decided I was not going to play WOTS games ever. When I read that WOTS3 had no time limit and the save system was “fixed”, I decided to give this game a chance. I’m glad I did.
You start out walking off a bloody battle, wounded and confused. You encounter two villagers. At this point, it’s all in your hands what you wish to do. Kill the two villagers or let them help you. Your choice. The game can end in 15 minutes if you choose to or you play the game for hours on end. Currenlty, I am playing it for 10 hours now.
The gameworld is small, about 8 villages I think set in a province, pre-Meiji period. But don’t be disappointed about the small gameworld. There are lots of things to be done in each of the villages; from running simple errands, to setting up ambushes, joining samurai clans, or just picking a fight on a villager. There are consequences to every action you take. So be careful what you do. You can beat up an opponent without killing him/her. WOTS3 introduced a “blunt” system whereby you use the blunt edge of the sword to pummel the baddie or goodie into submission. Killing a person in game affects the entire flow of the game, so be careful on who you pounce. Oh. . . and during combat and there’s a bystander, and you accidentally hit the person with a sword, that bystander will either run, die, or join in the melee. You cannot turn off “friendly fire” in this game. Everyone, except the livestock and children, can be killed anytime, at any point.
Although I am not that familiar with different katanas/bokkens in Japan. Most, if not, all the weapons in the game seem to be authentic or based on real authentic weapons. There are no ninja-gaiden type weapons in this game. Also, the weapons gain levels not the person. So the weapons grows in level as you use it. At the same time, the weapon gains different stances (I think) that you can employ on your character. The game reportedly has 20 endings. I have not beaten the game yet, I am taking my time doing quests and just walking around villages waiting for a fight. The game randomly throws in a samurai or two to ambush you in broad daylight or in the evening. So. . . be ready to unsheath your sword or yoou’ll get sliced and diced fast. By the way, during cutscenes the game will give you a choice to unsheath your weapon (a sign of aggression) or apologize (a sign of submission) or just let the cutscene run by itself. In other words, you can actually shift the cutscene to a different story line simply by drawing or apologizing while the cutscene runs.
For the most part, the NPCs in the game seem to be authentic in their costumes although you’ll find a few weird looking costumes that are more anime than authentic. The villages look authentic for it’s period. The language in-game can be either english or Japanese. I went for the Japanese language to give it a more samurai feel to the game.
Now comes the saving part. Well. . . here’s what I do. I save my game often. There are what you call village minstrels who you can speak to and have them save your game. They are all over the map so don’t worry about not finding locations to save. From what I’ve noticed, every village has a minstrel that you can save your game. When you save your game, your entire inventory and status is saved, including your current location. Now if you get killed or complete the game, you will get a screen showing you how many samurai points you’ve earned at the end game. Another screen will then pop up and ask you if you wish to save the results or not. Here’s the trick: If you decide to save the results. The game will reset back from the beginning but it will still have all your items, money, etc you’ve earned intact and complete. . so basically you won’t be starting from scratch as a dirt poor samurai. But the entire storyline starts from scratch again. This gives you an opportunity to take a different approach to the game. If on the other hand you decide not to save the results, the game will take you back to your LOAD GAME screen, and you can pick up from where you last saved before you were killed. I believe the only time you can see how much samurai points you’ve earned is when the game ends either by dying, completing one of the endings, or leaving the province of Amana (which you do by simply selecting Leave Amana on your map).
Do I like the game. Yes I love the game because of it’s open ended approach. It gives me a sense of actually being a samurai and doing something that affects a person or a community. There are tons of “Samurai” games out there that walks the line between a fighting game and a comic-book rpg. DOn’t get me wrong. I like fighting games and anime styled rpg games with samurais but WOTS3 brings the samurai to a more realistic and authentic level. Do I like the graphics? Well. . . to be honest I’m not easily blinded by eye-candy. I still go for the substance of the game. Graphics is like the least of my requirements when choosing a game. For my own standards (which I know isn’t all that high or great), the graphics is next-gen. A lot of people are saying WOTS3 has ps2 graphics. I think they’re wrong. . . or so that’s what I think. BGM is a mix of authentic Japanese koto and shakuhachi music and some chill lounge music with a Japanese traditional feel to it.
All in all, it’s a great game. It might not be for the trigger happy sword wielding gamers who want to hack and slash for hours. THis game takes patience. The game isn’t hard in terms of dealing with NPCs. What makes the game difficult is making the right choice at the right time, and being able to face the consequences of your actions.
Rating: 5 / 5
I have been a big fan of the Way of the Samurai series since it started on the PS2. The game has a choose your own adventure branching storyline mixed with a very fun and robust sword fighting mechanic. My main draw is all the different sword types, styles, and combos. This game also allows you to make your own sword by collecting and choosing thru pieces and then assigning it combos of your desire. The fighting system is fluid with tons of different animations for all the weapons. They also added hand to hand combat as well as the ability to use the dull side of your blade. Tons of replay value and addicting sword collection/fighting make this game an easy purchase for any action fan. If you really want a number 8. 8/10
Rating: 4 / 5
Way of the Samurai 3 seems, more or less, to be nothing more than a reiteration of the past games. That is to say that it doesn’t deviate very much from its predecessors. While this is a good thing to fans of the series, it strikes me–an avid gamer–as a bit cheap. Is it worth the $40? Sure. Any more, though, and you’re being cheated. Which is why I feel cheated as I was one to pre-order this game.
Now, what’s great about this game is that it offers some freedom in how you play through the game. Certain events occur at certain times and in certain places, and it is up to you to find them, partake in them, or skip them if you like. The story is there, though it can be rather awkward to try and find your way from one to the next. It seems mostly to be a series of encounters which you may or may not influence, and may sometimes progress the story even if you do not want it to. However, if you choose to forgo the story, you will find that you can play for an infinite amount of days, which is a hugely welcome change from the previous games. However, the stories in Way of the Samurai 3 seem to jump from one point to another, ending on an ending that may be entirely different from another playthrough, or only slightly different. The name of Way of the Samurai’s stories is variety though, and not long, drawn-out masterpieces. So don’t expect yourself to be comepletely drawn in by the story.
There are three factions and you are allowed to join any of them, or all of them if you wish. Joining a faction is a bit shallow, however, with each faction offering a hand full of missions which aren’t very different from one another. These missions usually include simple tasks like assassination, mediating disputes, finding lost objects, apprehending criminals, and other rather meaningless tasks that reward you with progressively higher amounts of money. Factions are mostly for two things; progressing the story and earning both money and faction reputation. There doesn’t seem to be very much difference here from previous titles.
The character customization, both pre-game and mid-game, are only slightly more advanced than previous games. There is a larger selection in faces and bodies and after obtaining enough Samurai points, players may choose to play as an NPC they have previously knocked unconcious. Accessories make a return and this time players can easily manage them as well as customize their size and placement.
Weapons seem to be limited mostly to swords this time around, though there are now spears. To offset the lack of weapon variety, we are given the ability to create swords and spears from whatever parts we find. The custom weapon is made up of four or five parts, each of which influences the weapon’s statistics. You then are allowed to choose the stance for the sword and respective skills. Unfortunately, no weapons can be dissasembled. Weapons can still be upgraded and appraised for titles, as in previous games, and the upgrade process is a little more lenient this time around, allowing you to reforge the weapon for a small price in hopes of getting a better upgrade. It seems that weapons are no longer at risk of breaking from being upgraded.
Combat is just as entertaining as it has been in previous games. It doesn’t change very much. Basic combat is still block, light attack, and heavy attack. Delving deeper, you have the ability to push your opponent when you attack or to pull your opponent when you block their attack. Parrying and hit-satsu–which is Way of the Samurai’s one-hit kill, whereby you time your block to parry and the quickly press attack to kill–are still here and aren’t very different. . . They’re just a little flashier. Most combat is still one on one, even when surrounded by foes, and accidentally hitting friendlies isn’t very difficult. Unfortunately, as with previous games, combat can cause the game’s frame rate to slow a great deal, especially in larger battles like the 100-man missions wherein you must kill 100 people in order to regain a faction’s favor. It doesn’t make the game unplayable, and can really assist you in getting plenty of hit-satsu, but when the game begins slowing down in other areas as well–as it often will if you’ve played long enough, or taken part in too many large battles–it can be very troublesome to restart the game.
Way of the Samurai 3 deviates very little from previous games. It changes enough to feel fresh to fans, but gamers looking for the next best thing aren’t going to find it here. The game’s obvious flaws may not be so bad at first, but can really wear on you as you’re running through the game again for the tenth time. Way of the Samurai still is not a game for those looking for an absolutely fantastic story. It is meant more for those who like to collect things in games, those who like to fight, and those who like achievements more than progress. It isn’t bad, but it isn’t great, and I believe it falls just short of being what people often call a next-generation game. Way of the Samurai 3 still seems to be stuck on the Playstation 2; it doesn’t seem to realize that both the Playstation 3 and Xbox 360 are capable of holding much more on their DVDs and that both console’s hardware are very capable of handling a great deal of stress. If Way of the Samurai 3 is just the forerunner for a much better Way of the Samurai 4, then I would understand–the first time is always a bit diffcult–but otherwise I find this game to be lacking in terms of innovation. At the end of the day, the game feels a bit cheap and a bit stale. Fortunately, the listed price here is now $40, which is a much more reasonable price.
Rating: 3 / 5
this game is very realistic, its the best martial art game to come out since tenchu z for the xbox 360. it has great replay value. set in real historic times, it gives you a idea what it was like in fuedal japan. another great point is you have the option to have everything spoken in the japanese language with english subtitles, ive been waiting for a long time for this game to come out and i am 100% satisfied with it. its a game for every martial artist as myself andd also for those with the warrior spirit. it teaches good morals and virtueous character.
Rating: 5 / 5